Fixed some collision detection problems!


Did mew know it's really hard to figure out which direction two rectangles collide from? Well one of my testers was having problems with that. So I made some changes to the collision routines so that hopefully this will reduce those problems.

At least I'm in good company with this. Any time mew see a clipping irregularity happen in a highly-technical speedrun of a classic platforming game? Most of them are because of this purroblem.

Files

CATcher for macOS 15 MB
Version 1.1.2.0-602b2a8 Mar 27, 2018
CATcher for Windows 32-bit 4 MB
Version 1.1.2.0-602b2a8 Mar 27, 2018
CATcher for Windows 64-bit 4 MB
Version 1.1.2.0-602b2a8 Mar 27, 2018
CATcher for LÖVE 11.1 880 kB
Version 1.1.2.0-602b2a8 Mar 27, 2018

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