Fixed some collision detection problems!
CATcher » Devlog
Did mew know it's really hard to figure out which direction two rectangles collide from? Well one of my testers was having problems with that. So I made some changes to the collision routines so that hopefully this will reduce those problems.
At least I'm in good company with this. Any time mew see a clipping irregularity happen in a highly-technical speedrun of a classic platforming game? Most of them are because of this purroblem.
Files
CATcher for macOS 15 MB
Version 1.1.2.0-602b2a8 Mar 27, 2018
CATcher for Windows 32-bit 4.1 MB
Version 1.1.2.0-602b2a8 Mar 27, 2018
CATcher for Windows 64-bit 4.6 MB
Version 1.1.2.0-602b2a8 Mar 27, 2018
CATcher for LÖVE 11.1 880 kB
Version 1.1.2.0-602b2a8 Mar 27, 2018
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CATcher
Dancing the night away
Status | In development |
Author | fluffy |
Genre | Action |
Tags | 8-Bit, c64-style, Cats, Commodore 64, Cute, pong, Retro |
More posts
- Some quality of life fixesOct 07, 2019
- Updated to LÖVE 11.1, released for LinuxMay 17, 2018
- Mew can restart a game meow!Mar 17, 2018
- Oh there's the mouse!Mar 14, 2018
- Some quality of life fixes!Mar 14, 2018
- Meow you can paws!Mar 13, 2018
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