Fixed some collision detection problems!


Did mew know it's really hard to figure out which direction two rectangles collide from? Well one of my testers was having problems with that. So I made some changes to the collision routines so that hopefully this will reduce those problems.

At least I'm in good company with this. Any time mew see a clipping irregularity happen in a highly-technical speedrun of a classic platforming game? Most of them are because of this purroblem.

Files

CATcher for macOS 12 MB
Version 1.1.2.0-602b2a8 27 days ago
CATcher for Windows 32-bit 3 MB
Version 1.1.2.0-602b2a8 27 days ago
CATcher for Windows 64-bit 3 MB
Version 1.1.2.0-602b2a8 27 days ago
CATcher for LÖVE 0.10.2 879 kB
Version 1.1.2.0-602b2a8 27 days ago

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