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Colorful Critter
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Devlog
Oops
February 25, 2019
by
fluffy
#bugfix
I neglected to check two things when I did the LÖVE 11 update: that all the game states worked that the color generator worked correctly Both things have now been fixed...
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Updated to LÖVE 11.2, Linux version released
February 19, 2019
by
fluffy
1
#update, #build
It's been a while since I've touched this game. I haven't really done anything to it just now aside from updating it to work with LÖVE 11, so that I could release a Linux build as well. In doing so I...
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Android build is a go!
September 20, 2017
by
fluffy
#android, #build
If you have a reasonably recent Android device, feel free to try out the Android version of Colorful Critter! I've only tested it on a handful of higher-spec devices but it seems to all work fine. Mak...
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Some more minor improvements
September 16, 2017
by
fluffy
#mobile, #optimization
In addition to some more Android-specific optimizations (as well as micro-optimizing the "jitter" routine even more), I also fixed a longstanding bug with how texture coordinates were being generated,...
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Major performance improvements
September 09, 2017
by
fluffy
2
#optimization
When I last worked on this game back in February (was it really that long ago?), I was very new to LÖVE and Lua (in fact, this was my first project ever to use them!) and there were a few suboptimal...
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