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Colorful Critter

Colorful Critter

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Devlog

  • Oops
    February 25, 2019 by fluffy#bugfix
    I neglected to check two things when I did the LÖVE 11 update: that all the game states worked that the color generator worked correctly Both things have now been fixed... Continue reading
  • Updated to LÖVE 11.2, Linux version released
    February 19, 2019 by fluffy
    1
    #update, #build
    It's been a while since I've touched this game. I haven't really done anything to it just now aside from updating it to work with LÖVE 11, so that I could release a Linux build as well. In doing so I... Continue reading
  • Android build is a go!
    September 20, 2017 by fluffy#android, #build
    If you have a reasonably recent Android device, feel free to try out the Android version of Colorful Critter! I've only tested it on a handful of higher-spec devices but it seems to all work fine. Mak... Continue reading
  • Some more minor improvements
    September 16, 2017 by fluffy#mobile, #optimization
    In addition to some more Android-specific optimizations (as well as micro-optimizing the "jitter" routine even more), I also fixed a longstanding bug with how texture coordinates were being generated,... Continue reading
  • Major performance improvements
    September 09, 2017 by fluffy
    2
    #optimization
    When I last worked on this game back in February (was it really that long ago?), I was very new to LÖVE and Lua (in fact, this was my first project ever to use them!) and there were a few suboptimal... Continue reading
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