Tiny perf improvements, graphical tweaks
Just a little more performance work and a little tiny bit of visual polish while getting ready for SIX this coming weekend.
Main things:
- Little Bouncing Ball's RoamingEye shader is a little faster now (which makes a reasonable difference on some stages)
- Tweaked LBB's dynamic resolution logic a bit
- Changed the Flight gem transparency to be a little more gem-like
Also, based on some pre-SIX feedback I experimented with adding a bit of sound to Flight for whenever the monk actually picks up an item, but I found that it was way too distracting, as I expected. There's a few other things I could try, and maybe I'll play with some of those this week (for example, make the playback volume based on how long after its original note played, and try different audio motifs). And maybe there could be sounds for dropped coins or something. But again I feel that would be too distracting and would compromise the artistic basis of the entire track, so I'm not optimistic.
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Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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