Devlog
- August 27, 2018 by fluffy#flight, #performance, #little bouncing ball, #designJust a little more performance work and a little tiny bit of visual polish while getting ready for SIX this coming weekend. Main things: Little Bouncing Ball's RoamingEye shader is a little faster now... Continue reading
- August 15, 2018 by fluffy#performance, #little bouncing ball, #graphics, #quadtreeI finally did something I'd been meaning to do for quite some time: I replaced the naïve collision check in Little Bouncing Ball with one that uses a quadtree. Previously, it would check every ball a... Continue reading
- March 01, 2018 by fluffy#ui, #strangers, #little bouncing ball, #flightOkay, wow, it's been a while since my last devlog. Part of that is because I've been really busy with non-Refactor things , or with non-game parts of Refactor . Part of that was because I was waiting... Continue reading
- January 14, 2018 by fluffy#flightAll that's left to do now is to draw a whole bunch more animal heads... Continue reading
- December 15, 2017 by fluffy#little bouncing ball, #strangers, #flight, #performance, #graphics, #gimmicksI should be working on Flight, but instead I've been tuning the heck out of some of the visual faff in the existing tracks, because I can't leave well enough alone. In Little Bouncing Ball I restored... Continue reading
- December 09, 2017 by fluffy#graphics, #performance, #bugs, #little bouncing ballSince I was making the renderer be able to adjust resolutions on the fly, I figured, why not also support high-DPI screens? (e.g. MacBooks and so on) For now the feature is disabled by default (becaus... Continue reading
- December 09, 2017 by fluffy#little bouncing ball, #flight, #qualityI decided to make some changes to Little Bouncing Ball's graphics; now it will automatically adjust the rendering quality on the fly. If the framerate is below 45 it will decrease the quality to try t... Continue reading
- October 17, 2017 by fluffy#strangers, #little bouncing ball, #physics, #updates, #businessSorry for not posting here in a while! After GeekGirlCon I decided I'd spend this whole month not working on Refactor. However, I just decided to break that in order to fix a long-standing issue with... Continue reading
- September 11, 2017 by fluffy#strangers, #little bouncing ball, #metaI haven't gotten a lot of playtest feedback yet, but what I have gotten has been very helpful. Thanks, everyone! I've fixed a couple of dialog paths. Also, note that in the latest builds, the app iden... Continue reading
- August 23, 2017 by fluffy#strangers, #little bouncing ball, #infrastructureDialog engine stuff: see my Patreon post for more information Other things since the last build: Tweaks to the main menu (fonts, layout, etc.) Finally set up an app icon for the macOS build Added luac... Continue reading
- August 20, 2017 by fluffy#uxWell, less improper, anyway... Continue reading
- August 08, 2017 by fluffy#wip, #behind the scenes, #dialog, #strangersI'm finally starting on Track 2, " Strangers ." It's in the form of an RPG cut scene with a dialog tree, and there will eventually be a couple of minigames that might or might not show up depending on... Continue reading
- July 29, 2017 by fluffy#little bouncing ball, #internals, #metaInstead of working on a Ludum Dare entry I've been fiddling around with some of the minor aesthetics of Little Bouncing Ball, namely changing the score font to be more in keeping with the era I'm goin... Continue reading
- July 26, 2017 by fluffy#little bouncing ball, #flappy bat, #so cute!I finally got around to implementing FlappyBat. Just look at these cute little critters! They're just tryin' to fly around in the world without a care Oh no watch out for that ball!... Continue reading