Fixed some embarrassing bugs


  • Turns out that on macOS it was doubling the font size on non-retina screens due to an apparent bug in LÖVE; I switched to a different API for determining the pixel scale which simplified my code anyway
  • There was also an embarrassing crash on the credits screen because of how I was sizing the canvas
  • I went ahead and added a scrollbar on the credits screen, as well, if it's too tall for the window
  • I also changed the resolution adaptation to default back to disabled, since one of my test machines was performing poorly on it and I care more about performance than absolute prettiness (eventually I'll have a settings screen where people can just configure this and I'll also do a better job of detecting whether to enable it by default)

Files

macOS, x86 64-bit 43 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
macOS, x86 64-bit (current single) 26 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
Windows, x86 64-bit 30 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
Windows, x86 64-bit (current single) 13 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
Windows, x86 32-bit 30 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
Windows, x86 32-bit (current single) 12 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
LÖVE bundle 26 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
LÖVE bundle (current single) 9 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018

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