Fixed some embarrassing bugs
Refactor » Devlog
- Turns out that on macOS it was doubling the font size on non-retina screens due to an apparent bug in LÖVE; I switched to a different API for determining the pixel scale which simplified my code anyway
- There was also an embarrassing crash on the credits screen because of how I was sizing the canvas
- I went ahead and added a scrollbar on the credits screen, as well, if it's too tall for the window
- I also changed the resolution adaptation to default back to disabled, since one of my test machines was performing poorly on it and I care more about performance than absolute prettiness (eventually I'll have a settings screen where people can just configure this and I'll also do a better job of detecting whether to enable it by default)
Files
macOS, x86 64-bit 43 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
macOS, x86 64-bit (current single) 26 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
Windows, x86 64-bit 30 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
Windows, x86 64-bit (current single) 13 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
Windows, x86 32-bit 30 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
Windows, x86 32-bit (current single) 12 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
LÖVE bundle 26 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
LÖVE bundle (current single) 9.3 MB
Version 0.3.0.1850068-79e9067 Jan 31, 2018
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Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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