Coin sprites
Nothing major gameplay-wise, but I'm finally getting more final assets in. In particular, there is now a nicer-looking coin.
My process for making the coin started out with me launching Blender, realizing that I still don't actually know how to use it, launching OpenSCAD instead, and then modeling the coin procedurally. Originally I was going to put a little ¢ symbol in the middle but I couldn't get sweep angles to work right and anyway using a null set indicator seemed a bit more fitting with the overall zen theme.
For the actual rendering, I ended up importing the model into Photoshop and used its built-in render functionality. Which is still just as painful to set up as it always has been, but at least I got it working, more or less.
Rather than render each frame individually I found it a lot easier to just bake all 8 animation frames into the model and light them all at once. Because Photoshop.
On the plus side, the rendering is actually just a part of my sprite sheet, so tweaking the material parameters is pretty easy.
Other changes include... well, not much else, really, just removed some of the debug console spam, I guess. My git log also lists "improved mountain." So I guess I improved the mountain in some way.
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Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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