Also added hidpi support
Since I was making the renderer be able to adjust resolutions on the fly, I figured, why not also support high-DPI screens? (e.g. MacBooks and so on)
For now the feature is disabled by default (because on my laptop performance is godawful, and I assume other peoples' machines may be similar), but if you want to enable it, open up your userconf.lua
and set the value highdpi = true
.
At some point I really ought to make the options menu, huh?
Oh and I also fixed how I broke the spark particles' radius. I knew something looked wrong with it!
Also, the resolution scaling support added a little glitch that caused the roaming eyes' reflections to flash whenever the resolution changed. In fixing it I realized a problem that made me wonder how it ever even worked in the first place. (Or in actuality, made me realize WHY some bricks never seemed to reflect in them.) So anyway the roaming eyes' reflections are now correct-ish.
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Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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