Tiny input update
Refactor » Devlog
I haven't worked on this game in the last several days, except last night I refactored the input layer to make it easier to support all of the games I have planned. This also includes better support for the weird possible interactions between analog sticks and d-pads.
It shouldn't change the functionality of the game itself at all, except I also tuned the joystick sensitivity a bit while I was at it.
Anyway, I've primarily tested this on keyboard and my Steam controller (both in keyboard and in joystick mode). I would highly welcome any feedback from people with other controllers! PS3/PS4, XBox, and generic PC gamepad in particular would be good to know about. Test with both d-pad and analog stick.
Files
macOS, x86 64-bit 43 MB
Version c9ec4ee Jul 17, 2017
Windows, x86 64-bit 30 MB
Version c9ec4ee Jul 17, 2017
Windows, x86 32-bit 30 MB
Version c9ec4ee Jul 17, 2017
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version c9ec4ee Jul 17, 2017
Get Refactor
Download NowName your own price
Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
Leave a comment
Log in with itch.io to leave a comment.