Tiny input update
Refactor » Devlog
I haven't worked on this game in the last several days, except last night I refactored the input layer to make it easier to support all of the games I have planned. This also includes better support for the weird possible interactions between analog sticks and d-pads.
It shouldn't change the functionality of the game itself at all, except I also tuned the joystick sensitivity a bit while I was at it.
Anyway, I've primarily tested this on keyboard and my Steam controller (both in keyboard and in joystick mode). I would highly welcome any feedback from people with other controllers! PS3/PS4, XBox, and generic PC gamepad in particular would be good to know about. Test with both d-pad and analog stick.
Files
macOS, x86 64-bit 43 MB
Version c9ec4ee Jul 17, 2017
Windows, x86 64-bit 30 MB
Version c9ec4ee Jul 17, 2017
Windows, x86 32-bit 30 MB
Version c9ec4ee Jul 17, 2017
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version c9ec4ee Jul 17, 2017
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Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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