Tiny input update


I haven't worked on this game in the last several days, except last night I refactored the input layer to make it easier to support all of the games I have planned. This also includes better support for the weird possible interactions between analog sticks and d-pads.

It shouldn't change the functionality of the game itself at all, except I also tuned the joystick sensitivity a bit while I was at it.

Anyway, I've primarily tested this on keyboard and my Steam controller (both in keyboard and in joystick mode). I would highly welcome any feedback from people with other controllers! PS3/PS4, XBox, and generic PC gamepad in particular would be good to know about. Test with both d-pad and analog stick.

Files

macOS, x86 64-bit 43 MB
Version c9ec4ee Jul 17, 2017
Windows, x86 64-bit 30 MB
Version c9ec4ee Jul 17, 2017
Windows, x86 32-bit 29 MB
Version c9ec4ee Jul 17, 2017
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version c9ec4ee Jul 17, 2017

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