Tiny input update
I haven't worked on this game in the last several days, except last night I refactored the input layer to make it easier to support all of the games I have planned. This also includes better support for the weird possible interactions between analog sticks and d-pads.
It shouldn't change the functionality of the game itself at all, except I also tuned the joystick sensitivity a bit while I was at it.
Anyway, I've primarily tested this on keyboard and my Steam controller (both in keyboard and in joystick mode). I would highly welcome any feedback from people with other controllers! PS3/PS4, XBox, and generic PC gamepad in particular would be good to know about. Test with both d-pad and analog stick.
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