Our first alien: meet the Randomizer
You might notice that build versions are now a string of seemingly-random hex characters. This is because at least for now I've switched to using the git shorthash to version my builds, which makes it easier for me to keep track of what happened between them.
In this build, we get the first taste of an enemy; it's called the Randomizer. On every beat it fires off a randomly-colored bullet that has a random status effect on your paddle. It might make you big or small, or fat or skinny, or slow or fast, or any number of other things. Fortunately, status effects clear after every song segment - but the bullets don't!
The visual design on it isn't final (I want it to look way glitchier) but there's already a fun easter egg with its presentation (or really a side-effect of my laziness which manifests in something neat).
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An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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