Finally have an animation system
Refactor » Devlog
Took a break from working on the dialog tree (which I've simplified a lot, because I was going overboard with condition variables unnecessarily) and finally got around to building an animation system. It's pretty simple but it does everything I need for Strangers, and I built it to be generic enough to probably work well for a lot of things so hopefully I end up using it in several games! I was probably a bit overly optimistic in putting it in the common library, but oh well.
As part of this I also finally factored out track1's event queue into a more generic object that I can use everywhere.
Other new stuff in this build:
- The dialog boxes now have sound effects (as you can also hear in the above video)
- Dev tooling around making sure my dialog cvars are being used consistently, and a bunch of improvements to dialog coverage analysis
- Fixed a bunch of bugs in the profiler (although frankly Piefiller is kind of crap and I'll probably replace it with something purpose-specific)
Files
macOS, x86 64-bit 43 MB
Version 6ff519f Aug 26, 2017
Windows, x86 64-bit 30 MB
Version 6ff519f Aug 26, 2017
Windows, x86 32-bit 30 MB
Version 6ff519f Aug 26, 2017
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version 6ff519f Aug 26, 2017
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Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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