Oops, builds were broken


Once again I have learned not to sleepily publish versions to itch.io at 2 AM without testing them.

Someday the lesson might actually stick!

Not that a changelist is necessary for this update but for the most part I made a bunch more changes to the framerate adaptation logic and hopefully it works better for more people now, and also I, um, fixed the build so it works at all, so that's important too.

Files

macOS, x86 64-bit 43 MB
Version 0.2.1.345455-94ef2c6 Dec 13, 2017
Windows, x86 64-bit 30 MB
Version 0.2.1.345455-94ef2c6 Dec 13, 2017
Windows, x86 32-bit 29 MB
Version 0.2.1.345455-94ef2c6 Dec 13, 2017
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version 0.2.1.345455-94ef2c6 Dec 13, 2017

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