Haha so itch builds have been broken for a while...
Refactor » Devlog
Well, that's fun. Turns out my builds have been broken for a while because of a case-sensitivity issue in the build, which was easy to miss because I do all my development on macOS where the filesystem is case-insensitive, and I wasn't actually testing the bundled version (which is case-sensitive). Oops.
Anyway, they've been broken for a while but I haven't heard any complaints from anyone so I'm guessing nobody's actually playing these games right now. Oh well!
I wonder if there's a way to force LÖVE for macOS to be case-sensitive. I'd love to be able to automate this problem away...
Files
macOS, x86 64-bit 43 MB
Version ae584a9 Aug 20, 2017
Windows, x86 64-bit 30 MB
Version ae584a9 Aug 20, 2017
Windows, x86 32-bit 30 MB
Version ae584a9 Aug 20, 2017
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version ae584a9 Aug 20, 2017
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Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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