End of October wrap-up
Not a lot of development happened since the last devlog, as I've been equal parts busy on paid client work and still recovering from the craziness that was September. The changes I've made since the last update:
- Some small code cleanups/perf improvements in Little Bouncing Ball
- Ended up removing the backface test on collision, because it was introducing new glitches and wasn't actually responsible for the old ones anyway
- Made the analog stick deadzone a little wider and a little friendlier, to fix an issue I was seeing on Xbox 360 controllers
- Finally customized the app icon etc. on the Windows builds
- Changed some build process stuff for my own sanity
- Finally added a quit function to the main menu (rather than requiring people to remember alt-f4/cmd-q/whatever)
- Added actual version numbering rather than just using the git shorthash
The analog stick changes were specifically because I showed the games at GE2, and that turned out to be pretty great for me because while there I talked with a game distributor who is interested in making Refactor available as part of a subscription service! This wouldn't affect anyone who has bought the game on itch.io (which will remain my primary publishing/distribution platform) but it will hopefully open up the game to a wider audience while also generating more income for me, meaning I can also spend more time working on my games, so it's a win for everyone.
Anyway, the deal is still being finalized so I won't say who it's with, but their service is pretty great and I will almost certainly be signing up for it in the near future.
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