All hail the ROAMING EYE


Added another enemy type, the ROAMING EYE (yes, the name is a Steven Universe reference). It basically wanders around and shoots stun bullets at you; if you hit the bullet it'll stun you for a bit but also turn friendly, so it gives you a choice of whether to avoid or run into it.

ROAMING EYE's visuals aren't final (in particular I intend on adding a charging animation for when it's getting ready to fire), and there's a couple more things I want to add to the boss variant, such as shield balls that orbit it and deflect your shots. Also for some reason in the gameplay video one of the spawns outlasted the game state, which shouldn't be possible but I haven't been able to reproduce the bug either, so that's great.

Since ROAMING EYE is a circle I decided to also refactor the physics system a little bit so that actors can provide their own collisions (which will also be helpful if I get around to implementing Flappy Bat, the first alien I came up with and still haven't started actually implementing)

Also, I made a slight adjustment to the ball physics to tweak the way that balls bounce (making it fit the music a bit better), and finally implemented the Randomizer's actual visuals.

There's only one day left on the jam! My hopes for what to get done tomorrow:

  • Final spawn pattern
  • Flappy Bat

I am really pleased with how much I've gotten done in the last week. I had no idea I'd get things so nice by this point.

Files

macOS, x86 64-bit 43 MB
Version a5a1482 Jul 09, 2017
Windows, x86 64-bit 30 MB
Version a5a1482 Jul 09, 2017
Windows, x86 32-bit 30 MB
Version a5a1482 Jul 09, 2017
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version a5a1482 Jul 09, 2017

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