Very rough prototype of Flight

Hi there, long time no devlog!

For Games Made Quick, I'm finally actually implementing Flight. So far there's just the barest skeleton of the gameplay; you have a falling monk, a procedurally-generated chasm, and coins that spawn on every not event. Oh, and there's physics, which are partially reused from Little Bouncing Ball.

This time around I'm going to focus on getting the gameplay all there before I start working on the art. Because this game isn't actually art-driven, although I do have a very specific visual style in mind that I hope I can pull off. Fortunately there's not really much gameplay so aside from fixing some issues with the physics and the chasm generation I think I'll be in a spot where I can start working on the art soon.


macOS, x86 64-bit 39 MB
Version 70 days ago
Windows, x86 64-bit 29 MB
Version 70 days ago
Windows, x86 32-bit 29 MB
Version 70 days ago
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version 70 days ago

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