Very rough prototype of Flight


Hi there, long time no devlog!

For Games Made Quick, I'm finally actually implementing Flight. So far there's just the barest skeleton of the gameplay; you have a falling monk, a procedurally-generated chasm, and coins that spawn on every not event. Oh, and there's physics, which are partially reused from Little Bouncing Ball.

This time around I'm going to focus on getting the gameplay all there before I start working on the art. Because this game isn't actually art-driven, although I do have a very specific visual style in mind that I hope I can pull off. Fortunately there's not really much gameplay so aside from fixing some issues with the physics and the chasm generation I think I'll be in a spot where I can start working on the art soon.

Files

macOS, x86 64-bit 43 MB
Version 0.3.0.643-a6a7c6e Jan 10, 2018
Windows, x86 64-bit 30 MB
Version 0.3.0.643-a6a7c6e Jan 10, 2018
Windows, x86 32-bit 30 MB
Version 0.3.0.643-a6a7c6e Jan 10, 2018
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version 0.3.0.643-a6a7c6e Jan 10, 2018

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