Very rough prototype of Flight
Hi there, long time no devlog!
For Games Made Quick, I'm finally actually implementing Flight. So far there's just the barest skeleton of the gameplay; you have a falling monk, a procedurally-generated chasm, and coins that spawn on every not event. Oh, and there's physics, which are partially reused from Little Bouncing Ball.
This time around I'm going to focus on getting the gameplay all there before I start working on the art. Because this game isn't actually art-driven, although I do have a very specific visual style in mind that I hope I can pull off. Fortunately there's not really much gameplay so aside from fixing some issues with the physics and the chasm generation I think I'll be in a spot where I can start working on the art soon.
Files
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Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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