More plumbing-type stuff
Not a whole lot has happened on track2 from a gameplay standpoint, but I'm finally properly rendering sprites and graphics layers and whatnot, so there's that. Also the beginnings of a rudimentary animation system.
I also finally got around to making it so you can quit back to the main menu (escape on the keyboard, or the back button on your controller) and there's some other niceness with the main menu as well like it finally has the proper design from the album materials (graphics, font, etc.) as well as the ambient loops from the release site. In case that's the sort of thing you wanted there to be, I guess.
These character sprites are just temporary.
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