More tweaks


Today I had some friends playtest my game and the one big takeaway I got - which is something I'd been aware of - was that the input was way too sensitive and jumpy. So, I made the input less sensitive. While I was at it I also put the paddle update cycle on the same clock as the rest of the physics, which should make edge-of-paddle bounces a bit more sensical.

While I was at it I also tweaked the RoamingEye visuals a little to make it look antialiased. (It isn't actually antialiased.)

I also added a framerate indicator because I was feeling like the framerate was a bit jerky on my laptop. I was right.

Files

macOS, x86 64-bit 43 MB
Version cc707e0 Jul 11, 2017
Windows, x86 64-bit 30 MB
Version cc707e0 Jul 11, 2017
Windows, x86 32-bit 30 MB
Version cc707e0 Jul 11, 2017
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version cc707e0 Jul 11, 2017

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