More animation and dialog
Refactor » Devlog
The animation system now has enough in it to actually let the NPC walk around in a scripted way. Yay!
One of the conversation paths is actually fully fleshed-out! Yay!
Many more of the conversation paths are getting close to done! Yay!
My placeholder art is still garbage and missing many key poses! Yay!
Also I've started streaming my dev sessions over on my twitch.tv channel. Yay?
Other minor changes:
- Audio tweaks to the textbox and main menu
- Added padding between the FlappyBat sprite frames to fix an occasional glitch that I kept pointedly ignoring
- Finally made a common library function to handle process queues (used in like 6 different places and a really common pattern so it's about time I finally consolidated that code)
Files
macOS, x86 64-bit 43 MB
Version 3a40a47 Aug 28, 2017
Windows, x86 64-bit 30 MB
Version 3a40a47 Aug 28, 2017
Windows, x86 32-bit 30 MB
Version 3a40a47 Aug 28, 2017
LÖVE bundle (requires LÖVE 0.10.2) 26 MB
Version 3a40a47 Aug 28, 2017
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Refactor
An album of games
Status | In development |
Author | fluffy |
Genre | Action, Rhythm |
Tags | ludonarrative-dissonance, mindfulness, minigames, Music, Retro |
More posts
- Updated to LÖVE 11.3Jan 17, 2020
- Updated to LÖVE 11.2Jan 19, 2019
- Tiny perf improvements, graphical tweaksAug 27, 2018
- Performance improvements in Little Bouncing BallAug 15, 2018
- Some small updates from user feedbackJul 10, 2018
- High-DPI support is backMay 16, 2018
- Take it to (LÖVE) 11May 16, 2018
- New monk designMar 05, 2018
- Bug fix with config stuffMar 03, 2018
- Lots of little UI tweaksMar 01, 2018
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